Unity
General
How-to
- GameDriver Object Serialization Extensibility
- Test Collision Detection in Unity
- HierarchyPath Plugin Driven Testing
- Working with Legacy XR and OVR in Unity
- Testing iOS apps built with Unity
- Testing ECS Applications using GameDriver
- Testing Xbox Games built in Unity
- Getting Started with GameDriver and Unity
- Working with Touch Input events in Unity
- Automated Testing for WebGL applications build in Unity
- Testing Android apps built with Unity using GameDriver
- Device Cloud Testing using Appium and SmartBear BitBar
- How to test a 2D game the "correct" way using GameDriver
- Using GameDriver with the Unity Test Framework (UTF)
- Testing Rewired Applications using GameDriver
- Working with the Unity Input System
- Testing SteamVR applications built in Unity
- Testing MRTK Applications built in Unity
- GameDriver Installation Instructions for Unity
- 2D Game Kit Automation Tutorial
- Automating UIToolkit testing in Unity with GameDriver
- Running GameDriver Tests from the Command Line
- Testing a 3D Game using GameDriver
- Using the OpenH264 Plugin
- Working with Object References in Unity
FAQ (1)
- Unity editor focus for GameDriver tests
- Using GameDriver to check if an object is on screen
- Enabling Trace Level Logging
- Unity Log Message/Exception Handling with GameDriver
- Troubleshooting Clicking an object using GameDriver
- Connectivity Issues
- Editing/Disabling the GameDriver In-game Overlay
- Enabling the GameDriver Agent with mixed input systems
- Accessing custom shader properties in Unity
- Checking whether an object is active in a scene
- Resolving common IL2CPP errors when testing Unity games with GameDriver
- GDIO LICENSE ERROR
- Controlling the GameDriver Agent programmatically
- Automating drop-down list testing in Unity